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From Paradox Games:
Playing paradox
games is a balancing act. On the one
hand, it requires extensive visualization and concentration, maintaining
various images and concepts in mind effortlessly
for periods of time. It requires
substituting images and concepts consciously, and then allowing the results to
have a life of their own. It’s a process
of fixing a structure consciously and then allowing the unconscious free play
with this structure. A lot of times it’s
a matter of laying the groundwork and then waiting to see what happens. It requires discipline and letting go at the
same time. Done properly paradox games
are not mere abstractions; they’re corporeal. They affect you in the gut.
What they're saying:
Would you like to play with the Paradox or have it play with
you? That question rang loudly in my being as I studied this most distinctive
of works.
-- Ian Read
Many of the seeds which the ancients planted are only now
springing up. In this work they have borne fruit.
-- Edred
Waldo Thompson is that rare sort of human that sees both the
insights of Rudy Rucker, Stephen Wolfram and Alex Ryan on the one hand and the
Iinsights of Stephen Flowers, Guido von List and Mircea Eliade on the other. He understands how a Cosmos Needs to know
through observational actors that are both of and beyond it. He understands why Seeking creates more to
Find, and that the nature of the computatiable universe demands this on the
deepest levels -- in fact demanded it even before consciousness emerged...
--
Don Webb
In many traditions, philosophies, occult schools, etc. there
are many models and parables for ‘spiritual growth’ but there is not a lot of
information on how to use those models and parables. Often there is an obfuscation that happens,
sometimes due to various required levels of indoctrination (“Open your wallet
and we’ll teach you the way WE THINK you should use these models.”). Other times this obfuscation is due to the
fact that the ‘teachers’ don’t really have any answers, just a lot of slight of
hand tricks (“Hey Rocky! Watch me pull
spiritual enlightenment out of my hat!”).
-- Lothar Tuppan
In Paradox Games,
Waldo Thompson offers exciting strategies for making mathematical and existential
abstractions powerfully and playfully concrete. Here are riddles for reintegration, tensors that transform, and puzzles
that will have you pulling some
surprising and wonderful things out of your
hat. Play on!
--
Ristandi
Book Review: Become Who You Are
Paradox Games by Waldo Thompson. 153 pages, Rûna-Raven
Press, 2009
To merely read Waldo Thompson’s Paradox Games is to miss a rare and
genuinely unique opportunity to experiment with the structure of your
personal reality. This text represents Waldo Thompson’s Master-Work
within the Rune-Gild and so unsurprisingly the content around which the
text is constructed draws strongly on the Germanic Tradition. However,
the practical process of working through the challenges, riddles and
exercises will be of enormous value to anyone who strives towards the
goal of self-becoming.
There are a number of levels on which the reader can engage with this
text and that reflects something of its message. Not only does Waldo
present us with tools to experience the paradoxical nature of the
multiverse and our experience of playing with that reality, but he also
emphasizes the radically individual nature of any given journey into
the realm of paradox.
Many readers may initially be concerned by the deep mathematical
structure that frames much of the text. However, while there is much to
reward the mathematically astute seeker, there is no requirement for
anything more than a basic understanding of elementary mathematics to
play the game of reality that he has so carefully constructed.
Moreover, Paradox Games caters for a wide range of thinking and learning
styles. Each step along this serpentine path is meticulously argued
and for those who prefer visual representations of concepts there are
plenty of diagrams to ensure that all you need to keep dancing through
the maze is a willingness to play the game.
It is perhaps appropriate given the subject matter that the text
itself functions in a somewhat paradoxical manner. On the one hand we
are dealing with issues that go to the dark heart of the Mystery, no
text can fully unveil the true face of Rûna, but Paradox Games certainly
gets within fingertip reach of her veil. However, at the same time,
the writing style is relaxed and even comic at times. There is no
earnest dogmatic lecturing here. If you are used to the overblown
portentousness of many pseudo-occult texts, Paradox Games will surprise
you. In spite of the profound nature of its message the author remains
understated and has the confidence to allow the power of the exercises
to speak for themselves.
Usually, a review would give you something of the meat of any book.
However, in this instance the significance of the content is dependant
on the willingness of the reader to fully engage with what is on
offer. A key structural component of the text is the
mytho-mathematical function of the rune Dagaz and the triad as
understood within the Germanic Tradition: “two similar and one
different.” The triangular nature of the process may initially call to
mind a dialectical approach to reality. However, the genius of
Paradox Games, for me at least, lies in its avoidance of both the
oppositional dialectic of material dialectics as proposed by Marx et
al. without falling into the equally deterministic approach of Hegelian
dialectics. Instead, we have what might be termed a communicative
dialectic. All this is hugely stimulating to those of us who enjoy
philosophy, but what sets Paradox Games apart is the fact that you are
invited, dared even, to dive in and experience the Mystery.
Paradox Games is informed by a number of Philosophical Schools: In
the title itself we have a nod to the linguistic insight of
Wittgenstein, while the sometimes aphoristic style and the
overwhelmingly joyful tone calls to mind Nietzsche in his most
optimistic ‘yea-saying’ mode. Importantly, Waldo is not simply applying
the existing epistemic framework of another philosopher to a new area
of experience. Instead Paradox Games extends its Odian methodology to
the way in which philosophical conceptions are deployed. Semiotics,
Husserlian Phenomenology and Pure Mathematics are all used, not out of
slavish devotion to any given school of thought but because they are
useful.
In conclusion, this is a book that no serious seeker should be without.
It is a glorious read that takes you on an intellectual spiral dance
that at times makes the mind positively dizzy. More than that, it is a
manual for the Work that we all wish to accomplish, no matter what our
Tradition. Deceptively simple, light hearted yet deeply philosophical,
a spiralling journey into the Mystery, this truly is a game that you
cannot help but play!
C J Sharp